Imager::Engines - Programmable transformation operations use Imager; my %opts; my @imgs; my $img; ... my $newimg = $img->transform( xexpr=>'x', yexpr=>'y+10*sin((x+y)/10)') or die $img->errstr; my $newimg = Imager::transform2(\%opts, @imgs) or die "transform2 failed: $Imager::ERRSTR"; my $newimg = $img->matrix_transform( matrix=>[ -1, 0, $img->getwidth-1, 0, 1, 0, 0, 0, 1 ]);

transform
The "transform()" function can be used to generate spatial warps and rotations and such effects. It only operates on a single image and its only function is to displace pixels. It can be given the operations in postfix notation or the module Affix::Infix2Postfix can be used to generate postfix code from infix code. Look in the test case t/t55trans.t for an example. "transform()" needs expressions (or opcodes) that determine the source pixel for each target pixel. Source expressions are infix expressions using any of the +, -, *, / or ** binary operators, the - unary operator, ( and ) for grouping and the sin() and cos() functions. The target pixel is input as the variables x and y. You specify the x and y expressions as xexpr and yexpr respectively. You can also specify opcodes directly, but that's magic deep enough that you can look at the source code. Note: You can still use the transform() function, but the transform2() function is just as fast and is more likely to be enhanced and maintained.

transform2
Imager also supports a "transform2()" class method which allows you perform a more general set of operations, rather than just specifying a spatial transformation as with the transform() method, you can also perform colour transformations, image synthesis and image combinations from multiple source images. "transform2()" takes an reference to an options hash, and a list of images to operate one (this list may be empty): my %opts; my @imgs; ... my $img = Imager::transform2(\%opts, @imgs) or die "transform2 failed: $Imager::ERRSTR"; The options hash may define a transformation function, and optionally: width - the width of the image in pixels. If this isn't supplied the width of the first input image is used. If there are no input images an error occurs. height - the height of the image in pixels. If this isn't supplied the height of the first input image is used. If there are no input images an error occurs. constants - a reference to hash of constants to define for the expression engine. Some extra constants are defined by Imager The tranformation function is specified using either the expr or rpnexpr member of the options. You can supply infix expressions to transform 2 with the expr keyword. $opts{expr} = 'return getp1(w-x, h-y)' The 'expression' supplied follows this general grammar: ( identifier '=' expr ';' )* 'return' expr This allows you to simplify your expressions using variables. A more complex example might be: $opts{expr} = 'pix = getp1(x,y); return if(value(pix)>0.8,pix*0.8,pix)' Currently to use infix expressions you must have the Parse::RecDescent module installed (available from CPAN). There is also what might be a significant delay the first time you run the infix expression parser due to the compilation of the expression grammar. You can supply postfix or reverse-polish notation expressions to transform2() through the rpnexpr keyword. The parser for rpnexpr emulates a stack machine, so operators will expect to see their parameters on top of the stack. A stack machine isn't actually used during the image transformation itself. You can store the value at the top of the stack in a variable called foo using !foo and retrieve that value again using @foo. The !foo notation will pop the value from the stack. An example equivalent to the infix expression above: $opts{rpnexpr} = 'x y getp1 !pix @pix value 0.8 gt @pix 0.8 * @pix ifp' transform2() has a fairly rich range of operators. multiplication, addition, subtraction, division, remainder and exponentiation. Multiplication, addition and subtraction can be used on colour values too - though you need to be careful - adding 2 white values together and multiplying by 0.5 will give you grey, not white. Division by zero (or a small number) just results in a large number. Modulo zero (or a small number) results in zero. Some basic trig functions. They work in radians, so you can't just use the hue values. Find the distance between two points. This is handy (along with atan2()) for producing circular effects. Find the square root. I haven't had much use for this since adding the distance() function. Find the absolute value. Get the pixel at position (x,y) from the first, second or third image respectively. I may add a getpn() function at some point, but this prevents static checking of the instructions against the number of images actually passed in. Separates a colour value into it's value (brightness), hue (colour) and saturation elements. Use hsv() to put them back together (after suitable manipulation). Separates a colour value into it's red, green and blue colours. Use rgb(r,g,b) to put it back together. Convert a value to an integer. Uses a C int cast, so it may break on large values. A simple (and inefficient) if function. Relational operators (typically used with if()). Since we're working with floating point values the equalities are 'near equalities' - an epsilon value is used. Basic logical operators. A few examples: tiles a smaller version of the input image over itself where the colour has a saturation over 0.7. tiles the input image over itself so that at the top of the image the full-size image is at full strength and at the bottom the tiling is most visible. replace pixels that are white or almost white with a palish blue Tiles the input image overitself where the image isn't white or almost white. Produces a spiral. A spiral built on top of a colour wheel. For details on expression parsing see Imager::Expr. For details on the virtual machine used to transform the images, see Imager::regmach.pod.

Matrix Transformations
Rather than having to write code in a little language, you can use a matrix to perform affine transformations, using the matrix_transform() method: my $newimg = $img->matrix_transform(matrix=>[ -1, 0, $img->getwidth-1, 0, 1, 0, 0, 0, 1 ]); By default the output image will be the same size as the input image, but you can supply the xsize and ysize parameters to change the size. Rather than building matrices by hand you can use the Imager::Matrix2d module to build the matrices. This class has methods to allow you to scale, shear, rotate, translate and reflect, and you can combine these with an overloaded multiplication operator. WARNING: the matrix you provide in the matrix operator transforms the co-ordinates within the destination image to the co-ordinates within the source image. This can be confusing. Since Imager has 3 different fairly general ways of transforming an image spatially, this method also has a yatf() alias. Yet Another Transformation Function.