IMAZE(6)

NAME
imaze - the game of iMaze

SYNOPSIS
imaze [ -hq ] [ -H server-host[:server-port] ] [ -S sound-directory ] [ -j | -J joystick-device ] [ -D device-index ]

DESCRIPTION

imaze is a TCP/IP client with 3D graphics for XView, Motif, and Athena Widgets for the multi-player network action game iMaze.

OPTIONS

-h  Print command line option help.

-H server-host[:server-port]
    The host and port imazesrv(6) is using.

-q  Disable sound.

-S sound-directory
    Use sounds in sound-directory.

-j  Enable joystick (if supported, Linux and FreeBSD only).

-J joystick-device
    Enable joystick and use joystick-device (if supported).

-D device-index
    Set device for MME sound to device-index (if supported, Compaq Alpha only).

GAME CONTROL

Cursor-Up
    Run forward.

Cursor-Down
    Run backward.

Cursor-Left Cursor-Right
    Turn left/right.

Space Shift Alt
    Shoot.

Tab Quickturn by 180 degrees.

Control-S
    Pause the player.

Control-Q
    Resume playing.

Control-C
    Leave the game.

XVIEW RESOURCES

IMaze*message: message
    Message that is sent to other players when they are killed. Default is ``<name> shouts: Gotcha!''

IMaze*server: server-host[:server-port]
    The host and port imazesrv(6) is using.

IMaze*sound.directory: directory
    Use sounds in directory.

MOTIF RESOURCES

IMaze*message*value: message
    Message that is sent to other players when they are killed. Default is ``<name> shouts: Gotcha!''

IMaze*server*value: server-host[:server-port]
    The host and port imazesrv(6) is using.

IMaze*soundDirectory: directory
    Use sounds in directory.

ATHENA WIDGET RESOURCES

IMaze*message*string: message
    Message that is sent to other players when they are killed. Default is ``<name> shouts: Gotcha!''

IMaze*server*string: server-host[:server-port]
    The host and port imazesrv(6) is using.

IMaze*soundDirectory: directory
    Use sounds in directory.

FILES
title.au
    Title sound
failure.au
    Sound: action failed
action.au
    Sound: action succeeded
shoot.au
    Sound: player shot
miss.au
    Sound: shot missed
bounce.au
    Sound: shot bounced from wall
injured.au
    Sound: player was hit
dead.au
    Sound: player died
wound.au
    Sound: enemy was hit
kill.au
    Sound: enemy died
pause.au
    Sound: player pauses
suspended.au
    Sound: player was suspended by server
awake.au
    Sound: player resumes game

SEE ALSO
genlab(6), imazesrv(6), imazestat(6), ninja(6), xlabed(6)

BUGS

There are still a few bugs in the 3D computations.