Designing Games with Xconq - Game End

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## Game End

When a side loses, its units may suffer a variety of fates, including revolt, surrender, wrecking, or disappearance. Disappearance is the default fate. Each type of test is independent, but run in the order wreck, vanish, surrender, revolt.

UnitTypeProperty: `lost-wreck-chance` .01n%

This property is the .01% chance that a unit will be wrecked, as if it had been hit in combat. Once a unit is wrecked, it will not be re-wrecked, even if the wrecked type has itself a nonzero `lost-wreck-chance` property. The other loss chances still apply, however.

UnitTypeProperty: `lost-vanish-chance` .01n%

This property is the .01% chance that a unit will vanish when the side loses. Defaults to `10000`.

TableUU: `lost-surrender-chance` u1 u2 -> .01n%

This table is the .01% chance that a unit of type u1 on a losing side will surrender to an adjacent unit of type u2.

UnitTypeProperty: `lost-revolt-chance` .01n%

This property is the .01% chance that a unit on a losing side will revolt and go over to some other side, as per the backdrop activity.

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