The POV-Team

## 8.2 The POV-Team

Following is a list in alphabetic order of all people who have ever worked on the POV-Ray Team or who have made a note-worthy contribution.

Current POV-Team Members
NAME | PARTICIPATION
Thomas Baier | 3.1 team member, tester
Chris Cason | Member 1993-, Team leader 1999-, windows version author, other contributions
Dale C. Brodin | Alpha & Beta tester, forum support
Alexander Enzmann | POV-Ray 1.0/2.0/3.0 developer
Thorsten Froehlich | Mac developer
Mark Gordon | Unix developer
Alan Kong | Alpha & Beta tester, forum support
Nathan Kopp | Photons, u/v mapping, other contributions.
Lutz Kretzschmar | Moray author, MS-Dos 24-bit VGA, part of the anti-aliasing code
Ron Parker | Core code, jack-of-all-trades
Anton Raves | Alpha & Beta tester, Mac contributor
Erkki Sondergaard | Alpha & Beta tester, 3.0 Scene files
Timothy Wegner | Fractal objects, PNG support

Past POV-Team Members and other contributors
NAME | PARTICIPATION
Claire Amundsen | Tutorials for the POV-Ray User Guide
Steve Anger | POV-Ray 2.0/3.0 developer
Randy Antler | MS-Dos display code enhancements
John Baily | RLE targa code
Eric Barish | Ground fog code
Dieter Bayer | Wrote sor, lathe, prism, media and many other features
Kendall Bennett | PMODE library support, paletted display code in Windows version
Steve Bennett | GIF support
David Buck | Original author of DKBTrace, POV-Ray 1.0 developer
Aaron Collins | Co-author of DKBTrace 2.12, POV-Ray 1.0 developer
Chris Dailey | POV-Ray 3.0 developer
Steve Demlow | POV-Ray 3.0 developer
Andreas Dilger | Former Unix coordinator, Linux developer, PNG support
Joris van Drunen Littel | Mac beta tester
Dan Farmer | POV-Ray 1.0/2.0/3.0 developer, author of many features, sample scenes, and textures
Charles Fusner | Blob, lathe and prism tutorial tutorials for the POV-Ray User Guide
David Harr | Mac balloon help and palette code
Jimmy Hoeks | Original Help file for v3.0 Windows user interface
Terry Kanakis | Camera fix
Kari Kivisalo | Ground fog code
Charles Marslett | MS-Dos display code
Pascal Massimino | Fractal objects
Jim McElhiney | POV-Ray 3.0 developer
Robert A. Mickelsen | Artist, 3.0 docs contributor
Mike Miller | Artist, scene files, stones.inc
Douglas Muir | Bump maps, height fields
Joel Newkirk | Former Amiga developer
»Jim Nitchals | Mac version, scene files (Jim - famous also for his anti-spam crusades - »passed away on 5 June 1998 but his contributions to POV-Ray and responsible use of the internet will not be forgotten)
Paul Novak | Texture contributions
Dave Park | Amiga support, AGA video code
Redaelli Paolo | Former Amiga developer
David Payne | RLE targa code
Bill Pulver | Time code
Dan Richardson | 3.0 Docs
Tim Rowley | PPM and Windows-specific BMP image format support
Eduard Schwan | Former Mac version coordinator, mosaic preview, docs
Robert Skinner | Noise functions
Zsolt Szalavari | Halo code which was later turned into media
Scott Taylor | Leopard and onion textures
Drew Wells | POV-Ray 1.0 developer, POV-Ray 1.0 team coordinator
Chris Young | Team leader 1992-1999, parser code, other contributions too numerous to list here