! This is the XBanner app-defaults sample file.
! It may be used as an app-defaults file... Notice that all options are
! specified in their Class names, so that any other resoruces will override
! this. This contains active options only for those settings that are always
! overriden by the active resource file. Sane defaults are provided.

! The application class is "XBanner", the application name is the name of
! the binary. So if you make a link to xbanner and call it "mybanner2",
! you can use options like "xbanner.label: label", for when xbanner is
! called as 'xbanner' and "mybanner2.label: Banner2" for when you run the
! link 'mybanner2'

! *** GENERAL OPTIONS ***

! The text that will appear! This gets parsed for environment variables
! as in the shell. So $HOSTNAME and ${HOSTNAME} will work!
XBanner.Label:	 	X B a n n e r !

! Type of effect to render the text with. Allowed keywords:
! None		    : Just draw the text in the Foreground color
! Shadow	    : Add a nice shadow under the text using the ShadowColor
! Outline	    : Add an outline to the text. See SurroundMin/Max also!
! Shadowed-Outline  : Outline with a shadow.
! 3D-Shadow	    : Outline and appears several times in a 3D fashion
! Thick             : Shows the text as if it is made of thick letters
! StandOut	    : Should look like a 3D thing standing out of the screen.
! StandIn	    : Opposite of StandOut...
! PopArt	    : Outlines with colors alternating HiColor/ShadowColor
! Coin		    : Somewhat like a coin. Especially with right colors.
! Fade		    : The Shadow/Thickness fades along a color gradient
! Backlight	    : Text surrounded by colors of a color gradient
! FatText	    : Text looks like it is fat and has a shadow.
! StandOut2         : Different way to do it. Nicer, I think.
! StandIn2	    : Same here...
! FunnyOutline      : The wider areas of the text are filled with the HiColor
! FgGrad            : Does a Color gradient on the text and has a shadow.
! FgPlasma	    : The foreground of the text is a PlasmaCloud
! Shake		    : Can produce the infamouse 'Nervous? Tense? Tired?' sign
XBanner.Effect:		None

! The font for the effect. See the doc about finding good scalable fonts.
!XBanner.Font:	-bitstream-charter-bold-i-normal--200-*-100-100-*-*-iso8859-1
!XBanner.Font:	-bitstream-terminal-bold-r-normal--50-360-100-100-c-300-iso8859-1
!XBanner.Font:	-bitstream-courier-bold-r-normal--200-*-100-100-*-*-iso8859-1
!XBanner.Font:	-adobe-utopia-bold-i-normal--125-*-100-100-*-*-iso8859-1
XBanner.Font:  fixed

! The placement of the text. Allowed values are:
! TopLeft TopCenter TopRight BottomLeft BottomCenter BottomRight XY Center
! and CenteredOnY
! When placement = XY, XBanner.x and XBanner.y settings take effect.
! When placement = CenteredOnY, XBanner.y setting takes effect.
XBanner.Placement:	TopCenter

! *** DEBUGGING/INFORMATION ***

! XBanner can write warnings on the root window:
XBanner.ShowErrors:	True

! XBanner can tell you what it calculated are the relevant sizes and
! location of the text to help you figure out what's wrong.
XBanner.ShowCalc:	False

! XBanner can dump the resources it sees into a file:
XBanner.DumpRes:	False
!XBanner.DumpResFile:	/tmp/XB_res.lst

! *** BACKGROUND EFFECTS ***

! XBanner can fill the background with a nice pattern:
! Styles: None, TopDown, LeftRight, LeftDiagonal, RightDiagonal, LeftSplit,
! 	  RightSplit, Fan, Fill, BgPix, Plasma, Ripples
XBanner.BgStyle:	None

! Fill up the screen anyway, even if we paint it with something else later.
!XBanner.BgFill:		False
!XBanner.BgFillColor:	gray

! The color gradient for the BG
!XBanner.BgGrad:		red,green,#0000ff,red

! Repeat the color gradient of the background several times. Good to reduce
! the number of allocated colors, and make the BarSize smaller which means
! it will look a lot smoother.
XBanner.BgGradRepeat:	1
!XBanner.BgGradRepeat:	4

! For some BgStyle's like TopDown it's useful to paint the screen with a
! color that's like the median color of the color gradient. This does a
! nice trick on the eyes when the login-box disappears.
!XBanner.AutoFillBg:	True

! This is a measure that helps determine how fine the filling of the
! background should be. In TopDown it is the width of the bars that make up
! the color gradient.
XBanner.BarSize:	12

! Name of the pixmap file to tile over the root window
!XBanner.BgPixFile:	%%X11BASE%%/include/X11/pixmaps/xdm_bg.xpm

! The number of ripples for the Ripples BG style
XBanner.Ripples:	3

! Number of colors to use for the Ripples BG style
XBanner.RippleColors:	32

! *** UNDERLINE OPTIONS ***

! XBanner can put a nice underline under the text...
XBanner.Underlined:		False
!XBanner.UnderlineColor:		yellow

! If you choose 'FGC' as the color, some of the rendering effects will be
! rendered on the underline as well!
!XBanner.UnderlineColor:	FGC
XBanner.UnderlineThickness:	8

! *** PASTE PIXMAP OPTIONS ***

! XBanner can put an image on the screen. Currently only .XPM!
! If your filename starts with '@', then it is a file containing a list
! of pixmaps of the format:
! <pathname> <x> <y>
! And the PixmapX/PixmapY have no effect.
XBanner.DoPixmap:	False
!XBanner.PixFile:	Linux_logo.xpm
!XBanner.PixmapX:	200
!XBanner.PixmapY:	300

! *** GLINT OPTIONS ***

! XBanner can linger around after it has finished drawing, and glint on of
! the corners of the text every once in a while.
XBanner.Glint:		False

! Speed of glints. Negative values allowed, and are slower. 0=Blink
!XBanner.GlintSpeed:	1

! Minimum and maximum sizes of the tiny sparks glinting the text
XBanner.GlintMin:	56
XBanner.GlintMax:	120

! Time boundaries for the glints (ms):
XBanner.GlintTimeMin:	1000
XBanner.GlintTimeMax:	3500

! Corner-mask to glint on. Can be: All, [No]{Up|Down}{Left|Right}
! i.e.: All,NoDownRight will give you all corners except DownRight
XBanner.CornerMask:	All

! *** COLOR CYCLING OPTIONS ***

! List of things you want to have colors cycled. Can be:
! None, FgGrad, Fade, BG, FatText, Backlight, FG, FgPlasma
XBanner.CycleColors:	None
!XBanner.CycleColors:	BG,Fade

! Directions of cycling the colors. Use comma to make a list if more than 1.
!XBanner.ReverseCycle:	BG
!XBanner.ForwardCycle:	Fade

! *** PLASMA OPTIONS ***

! Number of colors to use for the Plasma BG style
XBanner.PlasmaNumColors:	96

! Graininess factor
XBanner.PlasmaGraininess:	0.76

! Number of colors to use for the FgPlasma effect
XBanner.FgPlasmaNCol:		27

! Graininess factor for the FgPlasma
XBanner.FgPlasmaGrain:		0.95

! Colors to draw the FgPlasma with
!XBanner.FgPlasmaGrad:		white,deepskyblue,white

! *** EFFECT SPECIFIC STUFF ***

! Number of shadows in the 3D-Shadow effect:
XBanner.Shadows:	3

! Number of colors for the color gradient of the FgCycle feature:
XBanner.FgCycColors:	16

! Color gradient for the Backlight effet:
!XBanner.BacklightGrad:	darkblue,cyan

! Color gradient for the Fade effet:
!XBanner.FadeGrad:	black,gray20

! Color gradient for the FatText effet:
!XBanner.FatTextGrad:	blue,darkblue

! Color gradient for the FgGrad effet:
!XBanner.FgGradGrad:	darkblue,cyan

! BarSize for the FgGrad color gradient:
XBanner.FgGradBarSize:	4

! Color gradient for the FgCycle feature:
!XBanner.FgCycleGrad:	white,black,white

! *** AFFECTING SOME OR MOST EFFECTS ***

! Color names for the foreground, shadow and hi-lite colors. If using a
! named color, must be in your X server's list. A #rrggbb is also allowed.
XBanner.Foreground:	red
XBanner.ShadowColor:	black
XBanner.HiColor:	yellow

!XBanner.Foreground:	goldenrod
!XBanner.ShadowColor:	darkgoldenrod
!XBanner.HiColor:	lightgoldenrod

!XBanner.Foreground:	#ffff00000000
!XBanner.ShadowColor:	#0000ffff0000
!XBanner.HiColor:	#00000000ffff

!XBanner.Foreground:	gray50
!XBanner.ShadowColor:	black
!XBanner.HiColor:	white

!XBanner.Foreground:	gray80
!XBanner.ShadowColor:	black
!XBanner.HiColor:	darkblue

! This is used for the following effects:
! StandIn/StandOut	- The thickness of the shadowed outline
! StandIn2/StandOut2	- How far into the letters the filling will go
! Thick			- The thickness of the letters
! Coin			- Same as in StandIn/Out
! PopArt		- The number of alternating color layers.
! FunnyOutline		- Thickness of the outline
! FatText		- How many pixels into the letters to do
! Backlight		- Size of the outlines
! Fade			- Thickness of the letters
XBanner.Thickness:	10

! The X distance and Y distance of the shadow under the text in shaodw types.
! The common class name is "XBanner.ShadowOffset" which sets both.
XBanner.shadowXOffset:	14
XBanner.shadowYOffset:	14

! This is the information about the surrounding size of the Outlined effects
! Roughly, Max - Min = width of the outline. Setting both to 0 gives
! a nice effect too. I suggest using -1,1 or -2,2 etc.
! Notice: These are the resource names. The class for both is:
! XBanner.Surround: <val>
! Using this is equivalent to "XBanner.surroundMin: -<val>" together with
! "XBanner.surroundMax: <val>"
XBanner.surroundMin:	-4
XBanner.surroundMax:	4

! *** MISC ***

! These are the X/Y location of the text when the placement is set to XY
XBanner.X:		100
XBanner.Y:		100

! XBanner tries not to let the text out of bounds with this.
! The common class name is "XBanner.DefOffset" which sets both
XBanner.defXOffset:	25
XBanner.defYOffset:	25

! XBanner can linger around after it has finished drawing, and wait.
! This is good for people running XBanner behind a XDM chooser.
XBanner.Linger:		False
